war thunder mission editor

war thunder mission editor

They will be addressed further in other examples.Now that we have specified the conditions to execute the mission, let's create a set of commands that need to be performed. 2.1 Creating a set of triggers that checks multiple areas for units. In it, find another section «mission» and open it. In the window that appears, at the very top, we see the field «Name:» with the value «armada_01». If it does not open on its own, then open it yourself. and artillery will be disabled when 2(1 row * 2 col) sectors left Move this command so that it is between «moSetObjectiveStatus» and «missionCompleted»..Congratulations, you have finished your first mission. Piano, Videogames, music, art in many forms, martial and creative.Recent stroke survivor, retired from WT but monitoring from a distanceIf u want to change the Scenery select "Scene View in the upper left corner and then the first Button "Set level binary dump"If u want to change the Scenery select "Scene View in the upper left corner and then the first Button "Set level binary dump"In professional vocotional retraining to mission designer, desparately seeked by gaming industry:-)© 2020 by Gaijin Games Kft.

To do this, use the button «Create point zone» to set two points – trying to make sure they are on roads.

Don't forget to make sure the "markUnitPreset" parameter is set to the relevant type ("tank_decal" if your capture zone is on the ground for ground vehicles to capture, "ship_buoys" if your capture zone is on the water for ships to capture) Could i add there some more tanks / planes ? For example, if two units have been assigned and one has had its count increased to 5 then the trigger will consider the status of all 5 subunits and the other unit, for a total of 6. Move the command «moSetObjectiveStatus» a few places up so that it is above «missionCompleted»Also add the command «wait» changing the «time» value to «3» seconds.

Math allows you to specify how the unit is checked to be in the area; by default it is set to "3D" so the unit must we within the area, if it is set to 2D then along as the unit is within the 2D footprint of the area it doesn't matter how high up the unit is (this setting is mainly useful for triggers aimed at aircraft). Select the option «armada» in the field «Choose type of unit created», use the «Create unit» button, and place the player's aircraft anywhere on the map.

Save the file, reload the mission in the Mission Editor Note: If you save your mission in the Mission Editor after adding this script it won't remove these lines. This will make the triggers occur sequentially. If it does not open on its own, then open it yourself. This field is called «count» and determines how many units will be in the squadron. To do this select «moSetObjectiveStatus» from the list of commands, specifying it as a quest «target » with the identifier «follow_to_waypoints», and set its «status» equal to «2» which corresponds to the completed quest. As you can see, in its expanded state this section does not fit within the screen and some of its fields are not visible. Not entirely sure though.Time to focking kill no skill pubbies in a custom match and make them cry out pubbie tears.I just saw your channel, I like the amount of pubbie stomping you do in WT. This section is responsible for the formation in which the units will move. Each time a player dies in a single-player mission they loose one attempt (by default you get 5, so 4 respawns); this trigger allows you to modify how many they have left. In the window that appears we choose «player», click «Ok» to close this window, and press the «Z» key which moves the editor's camera to the currently selected object. I took a corsair ....my flight had 10...no enemy fighters just 20 g5 bombers. Do you want to proceed? If a trigger is created with no conditions then it will carry out its actions whenever it is executed, this is useful for triggers which always need to run, for example, a trigger to draw various lines on the mini-map at the start of the mission. Open the Mission Editor and when the location selection window appears select the avg_hurtgen map, all map names that start with avg are made mainly for tanks and ground battles. I've talked with many PS4 players who don't even know the Mission Editor exists.



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war thunder mission editor 2020