wot crew skills heavy tanks

wot crew skills heavy tanks


In other words, the most powerful rams where you and the enemy both hit each other head-on will be unaffected by this skill. Skills can be applied immediately, but their effectiveness is determined by the percentage of the crew member’s training level. Perks, on the other hand, only go into effect when the perk training level reaches 100%, and do not apply any partial benefits prior to this point. The amount of XP needed to complete the first skill or perk will be double what was required of the Major Qualification. This skill helps a lot on tanks with bad terrain resistance values such as the E-50M, IS-7, or 113. It increases the crew XP your crew (minus the commander himself) earns, but only by a slight bit; by up to 10%.

These break down into five job roles: Commander, Gunner, Driver, Radio Operator, and Loader. It's a priority skill on heavies and self-propelled guns. You can have between 2-6 crew members commanding a tank at a time, and each must fulfil a particular job within the tank, also known as a Major Qualification. Sadly the only useful radio operator skill, this increases your view range by 0.03% for every 1% of the skill for a max bonus of 3%. It's a neat bonus to have when you're about to die, but I wouldn't use it as anything short of my 4 Continue to train and level up your crew members so that you can reap the benefits of the crew skills and perks as soon as possible. I'm gonna go through all the crew skills in the game and rank them from best to worst. Rarely will you need something to fix your damaged gun if you have already used your repair kit on something. Below is a list of the Skills and Perks available in World of Tanks, along with a brief description of each. Contrary to what you might think, this skill actually works better with high-caliber guns rather than smaller calibers. By using the site, you are consenting to this. Priority skill on tank destroyers and self-propelled guns due to their limited gun arc and some priority on heavy tanks to make them more agile. Anything else won't benefit from it much. I'll also tell you which tanks benefit most from which skills.
A Skill trained to 50% will be 50% effective to the crew member’s general performance. Let's start off with the 4 crew skills available for every crew member. This is a viable 4 Larryn is a full-time editor who has written guides and editorial features for various gaming websites. These break down into five job … For example, if there are two crew members fully trained to 100% in Firefighting within a four-crewman vehicle, then the vehicle will only benefit from 50% of the skill, as only half of the crew are fully trained in that skill.

Each vehicle in World of Tanks must have crew members in order to operate. Since 3% is a very small chance for an entire perk, this is not a very useful skill to have unless you have nothing better to put on and you have a 100% skill ready.
While I see the practical application of it on a crew you're gonna train for a long time, you could just fill it up with an actual skill.

| World of Tanks Claus Kellerman. A crew member’s Major Qualification training level will increase as they accumulate XP over time, until it reaches 100%.

Both vehicles are Tier VI and have the same performance and armour layout, so it makes more sense to have them both in one guide. Sadly, firefighting doesn't have much use as a skill. Recommended for: Tank destroyers, heavy tanks & medium tanks. For every 1% of this skill, your terrain resistance decreases by 0.1% for a max bonus of 10% decreased terrain resistance.

There are much better skills to use than this. Increases your ammo rack's hitpoints by 12.5%. 2 of these become irrelevant at tier 6 when everyone gets so powerful radios that radio range is no longer a thing you actually have to keep in mind. Next up is the crew-specific skills. In case you've … If you're switching ammo, you should do it in a safe location instead of betting on a 17% chance to work in your favor. Best used on tanks with high traverse speeds, but also helps compensate on slow-turning tanks. Tank destroyers need the repair time so they don't get flanked, mediums need it to pull into cover without getting shot again, etc. When you're at less than 10% health, you reload 9% faster. These five roles are referred to in-game as the "Major Qualification" of the crew member, and include: Commander, Gunner, Driver, Radio Operator, or Loader. Doesn't affect stationary turning, however, so tank destroyers and self-propelled guns get no benefit from this skill while moving in place.


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wot crew skills heavy tanks 2020