Surviving Mars tech tree

Surviving Mars tech tree

Does not work during dust storms. Consumes water.

Research cost: 3 000 points.New building - stores electricity. Research cost: 20 000 points.Wonder: Omega Telescope - provides access to new breakthrough Technologies and boosts research. Researching any technology will make a new technology in its field available for research. Research cost: 3 000 points.Unlocks giant crops with an increased food production. Breakthroughs are obtained through Anomalies and can be researched in any order.

Research cost: 1 000 points.Increases research provided by sponsor by 100. Research cost: 1 000 points.Generates 100 research points per sol per each RC explorer. Earn $2000 M. This technology is repeatable and can be researched multiple times . Research cost: 3 000 points.New building - machine parts factory - produces machine parts from metals. Research cost: 7 000 points.Residential building upgrade (Home collective) - Increases comfort of the building by 10. Research cost: 9 000 points.Colonists in domes with a spire have increased morale. The tree of breakthroughs will always be different as sets are always randomized.New building - fungal farm.

Mar 24, 2018 @ 5:53pm Every game the techs in the tech tree is semi-randomized. Research cost: 20 000 points.Instant and free pipe construction. Are you ready?

Research cost: 3 000 points.New building - drone assembly line - builds drone prefabs using electronics, thanks to which drone hubs can produce new drones. Research cost: 2 000 points.All extractors continue to extract small amounts when their deposit is depleted.

Outsourcing lasts 5 Sols… Research cost: 7 000 points.Speed of shuttles higher by 33%. Please help with verifying or updating older sections of this article.Technologies are divided among 6 tech trees and the breakthrough list. Research cost: 2 000 points.Drone battery capacity is increased by 50%. Research cost: 20 000 points.Amplification of extractors - increases production by 25% and energy consumption by 10.

The total amount of points is a combination of the following: Research cost: 1 500 points.Rocket cargo capability +10 000 kg. Research cost: 15 000 points.License Martian copyrights for use back on Earth. Research cost: 1 000 points.Probes are cheaper and they can perform deep scanning. 0. Has large capacity, but it charges slowly. Increased number of vehicles results in problems in collaboration.

Research cost: 7 000 points.Erecting buildings (with the exception of biodomes) requires 20% less metal and cement. All technologies have a range of positions where they can appear in the tech tree. Research cost: 3 000 points.Metals and Rare metals extractors can work without crew at 50 performance. Research cost: 10 000 points.New Building: Triboelectric Scrubber - Emits pulses which reduce dust accumulated on buildings within range. Post Comment. 1-5: Productivity Training : Engineers and Geologists have +10 performance when working in their specialty.

Research cost: 4 000 points.Lowers metals costs for building construction by 25%. Research cost: 7 000 points.Extractor drive upgrade - +30% to production as long as the building is supplied with fuel.

So you could get a list of every tech but you'll never know when you'll get it in … This chapter provides a list of all the technologies.

Research cost: 20 000 points.Martianborn do not take sanity damage from natural disasters. Research cost: 4 500 points.In hydroponic and regular farms, it unlocks new crops and increases their food production.Improves the infirmary and the medical center (rejuvenation treatment) - it increases comfort and improves on visiting colonists' relaxation and stress relief. Research cost: 15 000 points.New building - moisture separator - obtains water from the atmosphere. Research cost: 1 000 points.New building - apartments - a residential building, which houses many colonists. Engineering.

Research cost: 7 000 points.Water consumption in domes drops by 50%.

Research cost: 10 000 points.Out-dome buildings require less frequent maintenance. Research cost: 15 000 points.Fusion Reactor upgrade (Auto-regulator) - reduces the number of required workers.Can exploit deep deposits of metal and rare metals. The tree of breakthroughs will always be different as sets are … Research cost: 7 000 points.New spire building: Sanatorium - treats colonists to remove flaws. Breakthrough. Research cost: 3 000 points.Lowers the risk of colonists developing flaws after sanity breakdowns. Research cost: 1 500 points.Sensor towers do not require recharging, nor maintenance. Power cables do not suffer from power faults. I've heard the mohole hole is a building that produces an infinite amount of metals and rare minerals. Research cost: 2 000 points.Colonists without the proper specialization suffer a lower work penalty. Technology Description 1-5 "Live From Mars" More applicants will start to appear on Earth. This chapter provides information on which technologies are worth researching.



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Surviving Mars tech tree 2020